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My shadow binding of isaac

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Rendering sets of frames at a time, then editing as I need to. Made some good use of the different Cat Motion layers, using the absolute layer to grab the final scene of the never ending walk cycle and allowing me to further edit it using +L Layers. This allows them to be easily edited into After Effects and adding styles specific to the characters that make them that little more different from the backgrounds. Setting up the scenes in Max is simple enough, just render them with no environment map, in a.

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With the scenes being rendered from 3DS Max, what's next on the agenda? (Wordy post, inc.)